Saturday, April 21, 2007

Comic Exercise


Finally, my project's name comes out - "Comic Exercise"! It has been one and a half month since the midterm presentation. What am i doing in this period? Oh, everything goes so slowly.. First, I finished Networked Objects final as working with Greg for "Better Bin", which is an environmental issue project and totally not my style. As for my thesis, the main progress is the visual feedback of microphone input. I programmed dialogue bubbles which were generated by the volume of the sound. It's not (and will never be) perfect yet, and there are something much more important and emergent waiting for me...

The story - Gosh! I have been told that I have to concern most about my content for thousands of times! I knew it! But I just cant come up with very satisfying idea that totally intrigues me to run for it. I did a lot of research and took many references to find out something inspiring. Winsor McCay is a really influential comic artist and i swear after the thesis i will definitely go over his creations!

The design of the interface - My wish it to keep it simple. All interaction is supposed to be done in Processing + Max/Msp so that P-comp stuff is no need. My problem is, as JooYun said, how to make the player's action make sense? He is not just standing there and smiling embarrassingly toward the camera? I hope that the camera is hidden into the wall, which means, the projection wall will be drilled a small hole which allows the camera to peek from behind the screen. Another problem jumps out here: the light of projection will interfere with the camera's image capture since the camera is right facing the projector. The only solution I can think of is to hide the camera under a black (dark) field image, which is very likely a bug lens image (so that it can cover the drilled hole) to make the whole thing reasonable. That means I have to get a picture where and how to arrange a camera image in my story in advance. Maybe it's a good news since that's a direction for my content!

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